************************************ ** EyAngband 0.3.1 readme file ** ************************************ Welcome to EyAngband, the Angband varient authored by Eytan Zweig. This readme file gives a summary of the main new features that differentiate EyAngband from normal (vanilla) Angband. For a more complete change list, check eychanges.txt or the EyAngband website at http://eyangband.sourceforge.net/ . 1. New character races EyAngband includes five new races - Angels, who are different from other races in that their racial name and bonuses do not remain static, but rather grow with the levels. They start out very weak, and become really powerful. However, they only gain half normal EXP for killing non-evil creatures. - Demons, who advance similarly to angels and can become mighty warriors or mages. - Nilbogs, a powerful warrior race with great stats that advance fairly rapidly in levels but whose magical items lose their plusses. - Rattikin, a half-roden race with great dexterity and innate resistance to disease. - Felpurr, a half-feline race with decent all-round stats, and innate luck. 2. Changes to character classes. EyAngband modifies several of the character classes - mages and rangers both get considerably different spell selections, paladin's magical abilities have been rebalanced, and the rogue class has been totally removed. In addition, EyAngband offers three new character class - The mystic, which can use both mage and priest spellbooks, gains spells much faster, and has more mana available to it than any other class - but it is also the worse fighter of all. - The bard, who does not use spell books at all but rather musical instruments, and combines decent fighting skills with spells that allow him to influence the monsters around him or affect his own abilities. - The Spellsword, a "pure" mage/warrior combo. 3. Changes to gameplay EyAngband offers many changes to normal Angband gameplay. Highlights include the replacement of the "maximize" option with a "half-maximize" mode, where race stat bouses are permanent but class bonuses only affect chracter birth, monsters that can now be poisoned or blinded, a "diseased" condition for players, more resistances, a seperation of throwing and bow skills, player invisiblity, inclusion of auto-squelching and the monster-list terminal patches, a bookshop for scrolls and spellbooks, artifact memory, and many interface changes. 4. Quests EyAngband includes a new building - the adventurer's guild - where the player can recieve random quests which can be completed for rewards. 5. New items and monsters EyAngband includes nearly 120 more monsters and many more items, including over 30 new artifacts, than normal Angband. It includes new types of items, such as throwing powders, magical lanterns, and artifact spellbooks, which provide rare and very powerful spells. Also, the existing item list has been reworked so that there are far fewer useless items. 6. Alchemy EyAngband allows players to mix potions to create new potions - a risk is involved, as the potions may explode, but with some luck the player can create powerful rare potions from cheap common ones. 7. More customability EyAngband offers customizable character classes through the new c_info.txt file, and customizable fixed quests through the q_info.txt file. -------------- The EyAngband windows executable has been compressed with UPX. More details on UPX can be found at http://wildsau.idv.uni-linz.ac.at/mfx/upx.html#abstract